The actual DC-Bass Source Filter system is really a BASS dependent DirectShow Audio Decoder. CoRoNe (its developer) began this particular shell simply because advancement about DC-Bass Source Filtration system continues to be silent since 13-09-2010. DC-Bass Source Mod is actually therefore the altered as well as latest version associated with DC-Bass Source. They have new functions as well as small repairs.
The actual backed Audio FOrmats are: MPEG-1 Layer two and three (. mp2,. mp3), Some other MPEG sound (. mpa,. m1a,. m2a), Vorbis (. ogg,. oga), Opus (. opus), Advanced Audio Coding (. aac,. m4a,. m4b), MusePack (. mpc), Waveform Sound Extendable (. wav), Audio Interchange Extendable (. aif,. aifc,. aiff), Compact Disc Audio Track (. cda), Apple company Lossless Audio Codec (. alac,. m4a), Monkey's Audio (. ape,. mac), Free Lossless Audio Codec (. flac), OptimFROG (. ofr), Tom's verlustfreier Audiokompressor (. tak), True Audio (. tta), WavPack (. wv). The actual backed Shoutcast Types are: Impulse Tracker Module (.it), Tracker Module with MP3 or OGG samples (.mo3), Tracker Module (.mod), Multi Tracker Module (.mtm), Scream Tracker 3 Module (.s3m), Unreal Tournament music package (.umx) and Fast Tracker 2 Extended Module (.xm)
The actual backed System Types are: MO3, IT, XM, S3M, MTM, MOD, as well as UMX. SHOUTcast/Icecast Channels could be stored from inside the actual PropertyPage or even using the IDCBassSource User interface. SHOUTcast/Icecast Labels could be read through utilizing the IAMMediaContant or even IDCBassSource User interface.
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If you have additional information about which types of files DC-Bass Source can process, please do get in touch - we would love hearing from you.
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